Develop your Knights looking to attack pawns! Develop your Bishops looking to pin Knights!! Develop your Rooks to open files (not to files that will never become opened)!!! The possibilities are endless! What that means is simple: Instead of just getting the pieces out, start thinking about where and why you are getting them out. So if we know now that you are going to develop and get castled as soon as you can, and that you no longer need to be reminded of those important steps, then here is what I would like you to think about: When you develop your pieces, try and develop them with "purpose". Let's assume, for the sake of learning this rule, that you have grasped all the "basic" concepts of the Opening: You plan to develop your pieces you plan to attack toward the center and you plan to do all this while keeping watch over your opponent's threats. Rule #9 - Develop Plans, Not Just Pieces! If you have indeed connected your Rooks, than you have likely completed the first stage of the game. If you read between the lines, what does it mean if your Rooks are connected? It means you have (1) developed your minor pieces, (2) gotten castled, and (3) finally brought your Queen out to a more active (but hopefully safe) square. What I mean by this is that if you simply start following the rules of development, but somehow decide to get lazy along the way, this rule will remind you that your "plan of development" isn't complete until your Rooks are connected. This rule is in place as a kind of reminder or "insurance plan". You need to develop your pieces to their most active squares possible! Below is one of my favorite examples of what could (exaggerated of course, but still instructive) possibly happen to someone after only one passive developing move. The likely result of such a terrible team strategy would be a crushing defeat, and the punishment for passive "non-centralized" development in chess can be just as devastating. Now imagine a soccer game where the players on your team straddled the edge of the field, but never ran down the middle of the field towards the goal. Imagine a basketball game where your team never went to the rim or never crossed the three point line. Rule #7 - Attack (Develop) Towards the Center! Okay, you are ready to castle, so "just do it"! Assuming you know the rules to castling (1- You can't castle if you have moved either the King or the Rook(s) 2- Can't castle out of check 3- Can't castle into or through check). I am not sure we really need a diagram here to teach us the importance of this move. Below you will see a fun example of what, in a perfect world, might be the "best" way to develop your pieces:Īnyway, castling is the most efficient way to safe-guard your King, get your rook(s) into the game, and coordinate your army all in one move. Without the help of all your dudes, how can you expect to win? With rule #3 I'd like to talk about where you should be developing the pieces: Though rule #7 will reiterate this idea, establish in your thinking now that the best place to develop your pieces is toward the center. Yes, development really is that important! Develop, develop, develop your pieces. Rule #3 - To Develop Your Pieces, or Not to Develop Your Pieces? DEVELOP! They're the easiest to develop, and because your Rooks and Queen can't really get into the game until later (see rules 5 and 8) you shouldn't be thinking about moving "the big guys" until the "little guys" are in the game. The minor pieces are your Knights and Bishops. Anyway, what I'd like to point out with rule #2 is which pieces you should be developing first: In general, your "minor" pieces should come out first. Using your entire army is an absolute must when playing chess at a high level. Development, loosely translated to "chess terms", means that in the beginning of the game you need to develop your position by getting all of your pieces out as fast as possible. There are many rules and principles for the three different stages of a chess game, but the focus of this article is how to "get out of the gates" in a hurry!Äevelopment means "to build and create".
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